Floating Point on ARM
Thursday, March 22nd, 2007This should really be read before my previous post (Floating Point on BREW). It’s a brief description of how floating point arithmetic works, and why the BREW environment is limited. (more…)
This should really be read before my previous post (Floating Point on BREW). It’s a brief description of how floating point arithmetic works, and why the BREW environment is limited. (more…)
Pretty much any BREW developer knows that you can’t use floating point. Or, to be more precise, you can’t use floating point without jumping through a few hoops. You essentially have three options (more…)
It’s been a few years since I got stuck into Windows Mobile programming – back in the days of the Orange SPV when Windows Mobile was known as Smartphone 2002 – and the time has arrived to get back into it again. It used to be that Microsoft helpfully supplied you with a cut-down version of the Visual Studio toolkit called “Embedded Visual Studio” which you could download for free, but now you’re handcuffed to Visual Studio .NET 2005 if you want to do anything with Windows Mobile 5.0 or later. No worries, it was time for an upgrade anyway. (more…)
Mobile Monday is a great networking event for companies in the mobile space, and Airsource regularly attends. Last night I went along to their Demo Night, where instead of the usual format of panel debate and a couple of demos, the entire evening was given over to ten demos. (more…)
Back when I worked at Qualcomm, and previously Trigenix, I spent most of my time working on mobile phone UIs, or more specifically on uiOne and its earlier incarnations, a tool making it much easier to implement a mobile UI from scratch. As a matter of necessity, we spent a lot of time looking at UIs on embedded systems. I could go on, at length, about some appalling examples of usability, but that’s a topic for another day. The question is, what makes a good UI? Why is one application awesome when others are terrible? (more…)